Ruszyła sierpniowa liga Cytadeli, niestety z powodu "małego" nieporozumienia nie zagram w pierwszej rundzie. Pomimo wszystko dostane 13 DP oraz 1000 VP. Nie do końca mnie to cieszy ale cóż, lepszy rydz niż nic.
Aby grać w lidze musiałem przygotować dwie rozpiski, które wyglądają następująco...
1850 Pts - Tau Empire Roster
HQ: Commander Shas'o (2#, 137 pts)
1 Commander Shas'o, 137 pts ((C:TE, pg. 32); Independent Character; Airbursting Fragmentation Projector; Unit Type: Jump Infantry (Jet Packs); Hard-wired Drone Controller; Hard-wired Multi-tracker; Missile Pod; Command and Control Node; Acute Senses; Deep Strike; Relentless)
1 Shield Drone (Unit Type: Jump Infantry (Jet Packs); Shield Generator; Relentless)
Troops: Fire Warrior (7#, 70 pts)
7 Fire Warrior, 70 pts ((C:TE, pg. 36); Unit Type: Infantry; Pulse Rifle x7)
Troops: Fire Warrior (7#, 70 pts)
7 Fire Warrior, 70 pts ((C:TE, pg. 36); Unit Type: Infantry; Pulse Rifle x7)
Troops: Fire Warrior (6#, 60 pts)
6 Fire Warrior, 60 pts ((C:TE, pg. 36); Unit Type: Infantry; Pulse Rifle x6)
Troops: Kroot Carnivore Squad (13#, 88 pts)
10 Kroot Carnivore Squad, 88 pts ((C:TE, pg. 37); Unit Type: Infantry; Kroot Rifle x10; Fieldcraft; Infiltrate)
3 Kroot Hounds
Troops: Kroot Carnivore Squad (13#, 88 pts)
10 Kroot Carnivore Squad, 88 pts ((C:TE, pg. 37); Unit Type: Infantry; Kroot Rifle x10; Fieldcraft; Infiltrate)
3 Kroot Hounds
Fast Attack: Pathfinder (8#, 140 pts)
5 Pathfinder, 140 pts ((C:TE, pg. 38); Unit Type: Infantry; Markerlight x5; Pulse Carbine x5; Scouts)
1 Devilfish ((C:TE, pg. 36); Unit Type: Vehicle (Tank, Skimmer); Transport Capacity: 12 models; Access Points: 3; Fire Points: 0; Burst Cannon; Landing Gear; Marker Beacon)
2 Gun Drones (Twin Linked Pulse Carbines)
Elite: Crisis Battlesuit (5#, 209 pts)
1 Crisis Battlesuit, 209 pts ((C:TE, pg. 34); Unit Type: Jump Infantry (Jet Packs); Hard-wired Drone Controller; Missile Pod; Plasma Rifle; Multi-Tracker; Acute Senses; Deep Strike; Relentless; Team Leader)
2 Shield Drone (Unit Type: Jump Infantry (Jet Packs); Shield Generator; Relentless)
1 Crisis Battlesuit (Burst Cannon; Missile Pod; Multi-Tracker)
1 Crisis Battlesuit (Missile Pod; Plasma Rifle; Multi-Tracker)
Elite: Crisis Battlesuit (5#, 209 pts)
1 Crisis Battlesuit, 209 pts ((C:TE, pg. 34); Unit Type: Jump Infantry (Jet Packs); Hard-wired Drone Controller; Missile Pod; Plasma Rifle; Multi-Tracker; Acute Senses; Deep Strike; Relentless; Team Leader)
2 Shield Drone (Unit Type: Jump Infantry (Jet Packs); Shield Generator; Relentless)
1 Crisis Battlesuit (Burst Cannon; Missile Pod; Multi-Tracker)
1 Crisis Battlesuit (Missile Pod; Plasma Rifle; Multi-Tracker)
Elite: Crisis Battlesuit (3#, 144 pts)
1 Crisis Battlesuit, 144 pts ((C:TE, pg. 34); Unit Type: Jump Infantry (Jet Packs); Hard-wired Drone Controller; Missile Pod; Plasma Rifle; Multi-Tracker; Acute Senses; Deep Strike; Relentless; Team Leader)
1 Shield Drone (Unit Type: Jump Infantry (Jet Packs); Shield Generator; Relentless)
1 Crisis Battlesuit (Missile Pod; Plasma Rifle; Multi-Tracker)
Heavy Support: Broadside Battlesuit (5#, 280 pts)
1 Broadside Battlesuit, 280 pts ((C:TE, pg. 40); Acute Senses; Twin Linked Railgun; Unit Type: Infantry; Smart Missile System; Hard-wired Drone Controller; Hard-wired Target Lock; Advanced Stabilisation System; Team Leader)
2 Broadside Battlesuit ((C:TE, pg. 40); Acute Senses; Twin Linked Railgun; Unit Type: Infantry; Smart Missile System; Advanced Stabilisation System)
2 Shield Drone (Unit Type: Infantry; Shield Generator)
Heavy Support: Broadside Battlesuit (4#, 200 pts)
1 Broadside Battlesuit, 200 pts ((C:TE, pg. 40); Acute Senses; Twin Linked Railgun; Unit Type: Infantry; Smart Missile System; Hard-wired Drone Controller; Hard-wired Target Lock; Advanced Stabilisation System; Team Leader)
1 Broadside Battlesuit ((C:TE, pg. 40); Acute Senses; Twin Linked Railgun; Unit Type: Infantry; Smart Missile System; Advanced Stabilisation System)
2 Shield Drone (Unit Type: Infantry; Shield Generator)
Heavy Support: Hammerhead Gunship (1#, 155 pts)
1 Hammerhead Gunship, 155 pts ((C:TE, pg. 41); Unit Type: Vehicle (Tank, Skimmer); Railgun; Landing Gear; Targeting Array; Two Burst Cannons; Disruption Pod)
Composition Report:
HQ: 1 (1 - 2)
Elite: 3 (0 - 3)
Troops: 5 (2 - 6)
Fast: 1 (0 - 3)
Heavy: 3 (0 - 3)
Total Roster Cost: 1850
Druga rozpiska wygląda następująco:
1850 Pts - Tau Empire Roster
HQ: Commander Shas'o (3#, 152 pts)
1 Commander Shas'o, 152 pts ((C:TE, pg. 32); Independent Character; Airbursting Fragmentation Projector; Unit Type: Jump Infantry (Jet Packs); Hard-wired Drone Controller; Hard-wired Multi-tracker; Missile Pod; Command and Control Node; Acute Senses; Deep Strike; Relentless)
2 Shield Drone (Unit Type: Jump Infantry (Jet Packs); Shield Generator; Relentless)
Troops: Fire Warrior (8#, 80 pts)
8 Fire Warrior, 80 pts ((C:TE, pg. 36); Unit Type: Infantry; Pulse Rifle x8)
Troops: Fire Warrior (7#, 70 pts)
7 Fire Warrior, 70 pts ((C:TE, pg. 36); Unit Type: Infantry; Pulse Rifle x7)
Troops: Fire Warrior (7#, 70 pts)
7 Fire Warrior, 70 pts ((C:TE, pg. 36); Unit Type: Infantry; Pulse Rifle x7)
Troops: Kroot Carnivore Squad (13#, 88 pts)
10 Kroot Carnivore Squad, 88 pts ((C:TE, pg. 37); Unit Type: Infantry; Kroot Rifle x10; Fieldcraft; Infiltrate)
3 Kroot Hounds
Troops: Kroot Carnivore Squad (13#, 88 pts)
10 Kroot Carnivore Squad, 88 pts ((C:TE, pg. 37); Unit Type: Infantry; Kroot Rifle x10; Fieldcraft; Infiltrate)
3 Kroot Hounds
Fast Attack: Pathfinder (8#, 145 pts)
5 Pathfinder, 145 pts ((C:TE, pg. 38); Unit Type: Infantry; Markerlight x5; Pulse Carbine x5; Scouts)
1 Devilfish ((C:TE, pg. 36); Unit Type: Vehicle (Tank, Skimmer); Transport Capacity: 12 models; Access Points: 3; Fire Points: 0; Burst Cannon; Landing Gear; Marker Beacon; Disruption Pod)
2 Gun Drones (Twin Linked Pulse Carbines)
Elite: Crisis Battlesuit (5#, 189 pts)
1 Crisis Battlesuit, 189 pts ((C:TE, pg. 34); Unit Type: Jump Infantry (Jet Packs); Burst Cannon; Hard-wired Blacksun Filter; Hard-wired Drone Controller; Missile Pod; Multi-Tracker; Acute Senses; Deep Strike; Relentless; Team Leader)
2 Shield Drone (Unit Type: Jump Infantry (Jet Packs); Shield Generator; Relentless)
1 Crisis Battlesuit (Flamer; Missile Pod; Targeting Array)
1 Crisis Battlesuit (Burst Cannon; Missile Pod; Multi-Tracker)
Elite: Crisis Battlesuit (5#, 189 pts)
1 Crisis Battlesuit, 189 pts ((C:TE, pg. 34); Unit Type: Jump Infantry (Jet Packs); Burst Cannon; Hard-wired Blacksun Filter; Hard-wired Drone Controller; Missile Pod; Multi-Tracker; Acute Senses; Deep Strike; Relentless; Team Leader)
2 Shield Drone (Unit Type: Jump Infantry (Jet Packs); Shield Generator; Relentless)
1 Crisis Battlesuit (Flamer; Missile Pod; Targeting Array)
1 Crisis Battlesuit (Burst Cannon; Missile Pod; Multi-Tracker)
Elite: Crisis Battlesuit (4#, 183 pts)
1 Crisis Battlesuit, 183 pts ((C:TE, pg. 34); Unit Type: Jump Infantry (Jet Packs); Hard-wired Drone Controller; Missile Pod; Plasma Rifle; Multi-Tracker; Acute Senses; Deep Strike; Relentless; Team Leader)
1 Shield Drone (Unit Type: Jump Infantry (Jet Packs); Shield Generator; Relentless)
1 Crisis Battlesuit (Flamer; Missile Pod; Targeting Array)
1 Crisis Battlesuit (Burst Cannon; Missile Pod; Multi-Tracker)
Heavy Support: Hammerhead Gunship (1#, 160 pts)
1 Hammerhead Gunship, 160 pts ((C:TE, pg. 41); Unit Type: Vehicle (Tank, Skimmer); Railgun; Landing Gear; Targeting Array; Two Burst Cannons; Blacksun Filter; Disruption Pod)
Heavy Support: Hammerhead Gunship (1#, 160 pts)
1 Hammerhead Gunship, 160 pts ((C:TE, pg. 41); Unit Type: Vehicle (Tank, Skimmer); Railgun; Landing Gear; Targeting Array; Two Burst Cannons; Blacksun Filter; Disruption Pod)
Heavy Support: Broadside Battlesuit (5#, 275 pts)
1 Broadside Battlesuit, 275 pts ((C:TE, pg. 40); Acute Senses; Twin Linked Railgun; Unit Type: Infantry; Smart Missile System; Hard-wired Drone Controller; Advanced Stabilisation System; Team Leader)
2 Broadside Battlesuit ((C:TE, pg. 40); Acute Senses; Twin Linked Railgun; Unit Type: Infantry; Smart Missile System; Advanced Stabilisation System)
1 Shield Drone (Unit Type: Infantry; Shield Generator)
1 Shield Drone (Unit Type: Infantry; Shield Generator)
rules
Composition Report:
HQ: 1 (1 - 2)
Elite: 3 (0 - 3)
Troops: 5 (2 - 6)
Fast: 1 (0 - 3)
Heavy: 3 (0 - 3)
Total Roster Cost: 1849
Jedna rozpiska przygotowana jest na twardszych przeciwników jak SM, CSM i pokrewne, natomiast druga jest na miększe pastuchy jak Orki czy też Tyranidów.
W sumie to mam nadzieję, że coś ugram w całej lidze, w międzyczasie postaram się dokończyć kilka figurek które mi zostały z TAU i będę zabierał się za BA. Chociaż w sumie zastanawiam się nad zbieraniem CSM lub Demonów... Co z tego wyjdzie okaże się pewnie wkrótce.
Brak komentarzy:
Prześlij komentarz